is a massively multiplayer online role-playing game or MMORPG created by GRAVITY Co., Ltd. based on the manhwa Ragnarok by Lee Myung-jin. It was first released in South Korea on 31 August 2001 for Microsoft Windows and has since been released in many other locales around the world. Much of the game's mythos is based on Norse mythology, but its style and settings have been influenced by a wide variety of international cultures. The game has spawned an animated series, Ragnarok the Animation, and a sequel game, Ragnarok Online 2: The Gate of the World, is in development. Player characters interact in a 3D environment but are represented by 2D character sprites for front, back, side and diagonal facings.Ragnarok Online is a massively multiplayer online role-playing game, where players can create several characters per account, but can only control one character at a time. Basic gameplay involves killing monsters wandering around the game world in order to gain experience and level up.
This is referred to PvE combat. Players can accept optional quests from non-player characters for special rewards and to flesh out the game's fantasy world. An extended series of quests have to be completed for most job advancements. There is no main narrative, and players are free to explore the game world in a non-linear manner.
Online PC game publisher YNK Interactive opened its Item Mall today for their new massively multi-player online role-playing game, Rohan: Blood Feud. The Item Mall features an array of helpful items for use in the game, as well as some accessories that are more "just for show".
"We are excited to introduce the Item Mall to the game," said Jun Lee, CEO of YNK Interactive. "The items have all been designed to give our players various options in enhancing their in game experience with Rohan: Blood Feud."
Rohan: Blood Feud's Item Mall is a convenient and safe place where players can purchase special items to help improve game play such as mounts, pets, costumes, and more.
On the heels of this launch, the Exchange Market and Special Services will be launching June 17th to round out the Trading Center online.
Visit www.playrohan.com for more details on Rohan: Blood Feud's commercial launch.
About YNK Interactive
YNK Interactive - the newest addition to the YNK family - is a wholly-owned subsidiary of YNK Korea, one of Korea's largest online game developers and publishers since 1998. Based in Orange County, California, YNK Interactive's mission is to publish localized versions of welldesigned and high quality game titles from YNK Korea.
This global network including YNK Taiwan and YNK Japan is known for its award-winning MMO games for PC, such as Rohan, Seal Online, and Sting. With YNK Interactive dedicated towards the English-speaking markets, these blockbuster titles will soon penetrate all regions while continuously pioneering in the massively multiplayer online role-playing gaming industry.
There are seven character races in the game.
Human (Knight) - Created by the God Hand, humans are perfectly suited for the role of knight. Being a tank by absorbing enemy damage to keep fellow players alive portrays the actions of a human in this game. These brute warriors seem to be in the center of battles due to their iin the game, are a unique and special breed. They can choose to become anonymous killers who prey on other players for experience, this is called the assassination mode. However, they cannot party with others or join quests while in this mode, nor can they be identified by their victims for revenge. Dhans are renegade assassins that generally operate alone, and will kill at every opportunity. Dhan (Assassin) - Though similar to humans, Dhans are less outgoing, and more the kind to watch from the shadows. Their main skills involve use of agility, and dexterity, as they tend to be assassins. Though their attack is not the greatest, they stun their enemies with rapid swift blows. Another great pro of being a Dhan is that they have the stealth ability. This allows one to hide from beasts at least 5 levels above their own, although they do suffer a penalty to mobility. Dekan (Dragon Fighter) - Originally stationed at the borders of the countries by Ohn to prevent any cultures from blending, the Dekans defy nature. Clashing with Dhans in the Bahran islands, made the Dekans mass their strength and increase their power. Usually fighting alone, the Dekan race may transform into a dragon, use a blood sucking ability or attack large area's of land, Dekans are found to be a lone powerhouse. Elf (Healer) - Having lost their old capital to monsters, the elves now rest in Vena, their new city on the Coral Coast. Keen with magic, they are known as healers, priests, and templars, with great healing and magic skills. However, their magic specialization leaves them with weak physical defense, making them easier to kill than other races. Still, they are in great need whenever a group decides to form a party. Dark Elf (Mage) - Mysterious and cautious about their self-defense, Dark Elves use a series of powerful magic attacks. Not much is known about the dark elves but their transportation and weakening powers are well known around Rohan. Excelling in group battles, Dark elves have the ability to kill an enemy before it reach's them. Although not much is known, Dark elves have a strong despise for the human and elf race. This races main goal seems to be to drive the elves and humans out of their land. Giants (Warrior) - Though born unusually large, are surprisingly agile, experts in dual wielding swords and polearms. Once prepared for the second job change to become a Berserker or Savage, Giants are able to specialize in a specific weapon. Experts in dual hand techniques, ===Pets and mounts===
Pets in the game do not fight (apart from the Brave Dragon). However, they aid players in battle by boosting abilities. Pets can level up after being fed a certain amount, this will boost the specific pets abilities. A pet can die in Rohan due to negligence and can only be revived by a cash shop item. A pet can be bought from either the pet merchant in any major town, or from cash shop.
merchant for 100,000 crone each, and mounts also can be bought from mount merchant but level requirements are needed for mounts. Crafting
In crafting, a player receives certain materials after extracting them from vegetation, minerals, or gemstones.
Forging In forging a player can make a rare, unique or ancient weapon. A rare weapon can be forged by combining two general weapons, and an unique weapon can be forged by combining two rare weapons. When combining weapons, a roulette determines whether the combination is successful or a failure. In both circumstances the original weapons are discarded: if the process is successful, the player gains a new weapon with stats combined from the originals; if unsuccessful, the player loses the two weapons and gains nothing. When forging, the player can also choose to put in an optional item, which makes the resulting weapon more powerful. An ancient weapon is much harder to make than an unique weapon or a rare weapon. To make a ancient weapon you will need an unique weapon and an accessory, and the process has a low success rate.
Crafting Weapons To craft anything firstly you have to do a quest from the "Crafting Studio" which is collecting novice mineral from just outside a city for example "einhorean". the quest can be obtained from colek( he is in crafting studio).
Weapon: to make a E grade weapon you need to collect a few things : firstly collect a bunch of E grade minerals like Artirum, Panadium , Cadmium. colect 10 of each and turn them into E grade ingots through the mineral proccessor.
Astantine will be needed , it is a rare drop that does drop sometimes when you are gathering minerals.
You will need E crystals and extraction option stones which can be obtained through pulverizing uni items at CS in the pulvirizer.
You then get the blueprint for the Artisan/craftsman wep and register it.
is a third-personaction video game, focused on the player using melee attacks, magic abilities, and combinations of the two to defeat foes. The player controls Kratos' movements, including jumping, swimming, and climbing, as well as his attacks. Kratos' primary weapons are the Blades of Chaos, which can be used in a number of different types of attacks, varying in power, speed, and range of damage. Throughout the game, Kratos also gains the abilities of several magical artifacts, such as the head of Medusa that can be used to turn foes into stone. Damaging and killing an enemy will release one of three types of orbs: red orbs can be redeemed to power up Kratos' attacks, and green and blue orbs immediately restore Kratos' health and magic, respectively. As the player fights, a meter reflecting the "Rage of the Gods" begins to fill; when the meter is full, the player can activate the power by simultaneously pressing the L3 and R3 buttons.
Kratos is engulfed by electricity, and the power of his attacks is temporarily increased. Should Kratos lose all his health, the game is over, but the player has the option of restarting at the last checkpoint; the game will also offer the player the opportunity to attempt the game at a lower difficulty level if they have restarted from the same checkpoint several times in a row. The lower difficulty only changes the enemies skill, and does not help in the many puzzles throughout the game.
When certain enemies, in particular certain bosses and larger foes, are low in health, the player can initiate a special Quick Time Event killing sequence as indicated by a marker over the enemy's head (the Circle button symbol). This starts a sequence of moves by Kratos that will display a controller button or an analog-stick action briefly on the screen during the attack; the player must hit that button or move the analog stick as indicated within a short time for the killing sequence to continue, otherwise the sequence will be broken and the enemy will grab Kratos and toss him away. However, if the player successfully responds to each sequence, then Kratos will finish off the enemy in a bloody and spectacular fashion, and gain a higher yield of orbs. Most bosses can only be killed using these "fatality" minigames, increasing the cinematic feel of the game.
In addition to the melee aspects of the game, the player will also need to solve environmental puzzles, such as sliding boxes or statues around to depress switches and turning levers to open doors. Chests are scattered about the levels, and can be opened to reveal orbs, gorgon eyes, or phoenix feathers; the latter two can be collected to expand Kratos' health and magic capacity, respectively. Destructible environmental objects can also be broken to retrieve red orbs. Each of Kratos' abilities can be improved using the red orbs; each of the abilities has several levels that improve that ability's effectiveness as well as introducing new combination moves the player can use.
In the beginning, Aion benevolently watched over his world Atreia. He created the humans, and the Balaur to safeguard and watch over them. Eventually, the Balaur became obsessed with power and subjugation. They attacked and destroyed anything that would not yield to them, and they began to set their sights on humans. Five of the Balaur rose to a height of strength above the rest, and became known as the five Dragon Lords. When Aion refused to grant them the power they desired, the power to rival his own, they revolted and declared war on the god that created them. Aion's hand was forced, and he created the twelve Empyrean Lords, beings of divinity and power to protect the Tower of Eternity, the center of the world and the source of Aion's power and all Aether in the world. The Empyrean lords formed a barrier that made the land around the tower a safe haven, and people began to populate it and recreate their civilization. Some humans "ascended" to become Daeva and, like the Empyrean Lords, had wings and the ability to fight the Balaur. With time, enough Daevas rose to form an army. The Empyrean Lords would lead the Daeva into battle and fight ceaselessly. Eventually Israphel, one of the Empyrean Lords and also one of the two designated Tower Guardians, suggested peace. Ariel agreed, suggesting that if Israphel could overcome his hatred for the Balaur, they all could. Five of the Empyrean Lords, led by Azphel, vehemently disagreed. They considered peace foolish and a sacrilege to the honored dead. However, the second guardian of the tower, Siel, was swayed to peace and her decision sealed the argument. The five Dragon Lords were invited inside the barrier for peace talks. Before the peace-talks could begin, someone attacked and slew one of the Dragon Lords. This was when the Balaur charged the tower and destroyed it; the resulting cataclysm broke Atreia in half. The two Guardians of the Tower, Israphel and Siel, frantically moved to opposite ends of the tower, alongside the other Empyrean Lords and Daevas. They sacrificed their life energy to ensure the ends of the world would not separate into space. Of the original twelve, ten Empyrean Lords survived. Five who had opposed peace and claimed that the weakness of the rest of the lords had allowed the Balaur to attack them reigned over the dark part of the world, becoming known as the Shedim Lords. The other five reigned over the light-covered bottom part of Atreia and claim that it was the Shedim Lords' actions that caused the breaking of the tower. They are known as the Seraphim Lords.
Those that lived in the light part of the world, the Elyos, saw little change. These followers of the Seraphim Lords created the city of Sanctum. The inhabitants of the upper part, the Asmodians, saw many changes. Having to fight against beasts, their hands became claw-like, their feet became talons. The darkness made their complexion deepen, and their eyes grew red adapting to the absence of light. They live in the city of Pandaemonium under the rule of the Shedim Lords.
Players begin the game as human inhabitants of their chosen world (Elysea or Asmodae) who are basic mercenaries/raiders, given small tasks to accomplish. Through completing these tasks increasing in magnitude, preventing the Balaur from being summoned to the beginning zone, they "ascend" as winged, immortal Daevas. Characters then travel their respective capital cities to begin their new lives as holy servants of their respective people. The story and tone of the game differ between the worlds, as do the landscapes and characters one encounters; however the basic linear progression is the same.